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PostSubject: Attribute Rules   Sat Jun 17, 2017 9:39 pm

Attribute Rules



In DragonBall Online there are five attributes: Health, Stamina, Physical, Blasts, and Speed. The total number of attribute points (AP) a character can have is 400 distributed between the five attributes. Each attribute is capped at 100, however, items or abilities may allow an increase.

HEALTH: This attribute determines ones life and each AP that is added to this increases ones overall health by 10%. Should a player reach 0% health, they become unconscious and unable to continue in the thread.

STAMINA: This attribute determines ones ability to use escape moves, guarding techniques, and physical resistance. Each AP added to this increases ones stamina by 10%. Should a player use all of their stamina, they must rest for one post to regain half of their stamina or two posts to regain all.

PHYSICAL: This attribute determines ones damage created by melee attacks such as punching, kicking, etc. For each AP added to this, ones attack is increased by a 1% damage infliction to an opponent. Techniques such as the Wolf Fang Fist may increase damage percentage done by the physical attack.

BLASTS: This attribute determines ones damage created by ki blasts. Each AP added to this creates a 1% damage infliction to an opponent. Techniques such as the Kamehameha may increase damage percentage done by the blast.

SPEED: This attribute determines ones ability to move fast. Each AP added does a  20% increase to ones physical speed. This percentage can be increased by the use of special techniques. As ones stamina is lowered by 20%, speed is decreased by 10%.

AP

Each player begins with 40 AP that they can distribute as wanted.
AP can be gained by training or fighting.
1 AP is awarded for every 500 words used in a thread involving training or fighting.
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